Dogfolk (5e Race)

Dogfolk

Should I make a reference to twilight barking? I kinda wanna make a reference to twilight barking.

Physical Description

You are an anthropomorphic dog of any breed with digitigrade legs and fur all over, sometimes having longer hair at the head and chin. You have a dog-like snout and furry tails.

History

Dogfolk have an unfortunate history of discrimination from other races, and there’s still a fair amount of discrimination ongoing, so a lot of Dogfolk have trust issues and rebel.

Society

Dogfolk live in very close, intertwined communities, often populated with a variety of races. They have traditions, rituals, ceremonies, foods, and it’s all very fascinating and diverse. (And no I’m not elaborating further, I’m tired)

Dogfolk Names

Dogfolk are named by their parents. They have a family name that’s like a last name, a first name that family and friends call them, and a street name if they are criminal. The order would go: [Family name] [First name] [Street name]

Family names: Sael, Mahrc, Kaervor, Shveal, Piear, Mahl, Alopin

First names: Milly, Bella, Bailey, Weller, Klyke, Coob, Mae

Street names: BigMouth, Clawzir, MeanTeeth, GrowlMin

Dogfolk Traits

There are many Dogfolk breeds. No matter the breed, these are your ability score increases.
Ability Score Increase. Your Dexterity score increases by 1 and your Charisma score increases by 1.
Age. Dogfolk mature at 16 and live to about 85. Fun fact, Dogfolk gestation period is 4-6 months :).
Alignment. Dogfolk tend towards being neutral, some being more chaotic and some are more good. Most Dogfolk are quite friendly, but some have trouble trusting others.
Size. Your size is dependent on your subrace.
Speed. Your base walking speed is 30 feet. You have a burrowing speed of 10 feet.
Sense. Dogfolk have a great sense of smell and hearing. You have advantage on perception checks based on hearing and smell.
Unarmed Strike. As a Dogfolk, you have pronounced claws and canines. You can attack as an unarmed strike using either of these, as 1d4+Str slashing or piercing damage.
Howl. You bark and howl loudly as an action. When you Howl, any creature within 15 feet of you takes 1d4 thunder damage.
Naturally Gifted. Choose one between Insight, Nature, or Athletics. You are proficient in said skill.
Quadrupedism. You have the uncanny ability to transition onto all fours to aid in agility. Your base walking speed increases by 10 ft when on all fours.
Languages. You can speak, read, and write Common and Canine. Canine is made up of barks, growls, huffs, tail wags, ear flicks, etc. Fun fact, wrinkling the nose could translate to smiling, or saying something along the lines of yes, okay, thanks, etc.

Small Dogfolk

There are too many kinds of Dogs to make subraces for each one, so I’m just doing it by size instead and there’s nothing you can do to stop me >:).

Ability Score Increase. Your Dexterity score increases by 1.
Tiny Terror. With a smaller body, your rage becomes concentrated. You gain advantage on attack rolls against creatures larger than yourself.
Small. Your size is small.

Medium Dogfolk

Perfectly sized for fetch.

Ability Score Increase. Your Charisma score increases by 1.
Dog Charm. You are proficient with Charisma (Persuasion) checks.
Medium. Your size is medium

Large Dogfolk

Hehe beeg dröggy

Ability Score Increase. Your Constitution score increases by 1.
Imposing. You are proficient in the intimidation skill.
Medium. Your size is medium, but you are considered large for grappling purposes, and you must eat the same amount of food as large-sized creature. Any being, of smaller size than you, has disadvantage on grappling attempts against you.

Large/Medium Dogfolk Random Height and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 5''+2d12110 lb.× (4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Small Dogfolk Random Height and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
2′ 9''+3d480 lb.× (2) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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