Determination Undertale (3.5e Class)

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Determination

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By [img src link]

The Determination class embodies the essence of unwavering resolve and indomitable spirit. Characters who pursue this path harness the power of their sheer determination to achieve feats that defy conventional limits. Whether through sheer force of will, boundless courage, or unyielding perseverance, Determination adventurers leave an indelible mark on the world around them.

Making a Determination

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: The most important attributes for this class are Constitution and Wisdom, reflecting their physical endurance and mental fortitude.

Races: Any

Alignment: Any

Starting Gold: 1d12x10 gp.

Starting Age: The normal age for this class should be Moderate (such as a fighter). This is so the character has had time to learn to control their abilities to the extent that they would be proficient in their use. Alternatively, a character may be younger if they are naturally talented, and may apply the simple age modifier (such as a rogue).

Table: The Determination
Hit Die: d10 uses Con modifier
Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st1002 Strength of Will, Reset 1
2nd1113 Bonus Feat
3rd2114 Determination Manifestation
4th2225 Enduring Spirit
5th3226 Reset 2, Resilient Defiance, Refuse 1
6th4337 Fortified Spirit
7th4338 Indomitable Resilience
8th5339 Bonus Feat
9th64410 Bonus Feat
10th64411 refuse 2, Reset 3
11th75512 Bonus Feat
12th76613 Vengeance
13th76614 Soul Resonance
14th77715 Bonus Feat
15th88816 refuse 3, Reset 4, Soul Resonance
16th99917 Bonus Feat
17th10101018 Soul Resonance
18th11111119 Bonus Feat
19th12121220 Soul Resonance
20th13131321 refuse 4, Reset 5

Class Skills (4 + Con modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Craft (Int), Heal (Wis), Intimidate (Cha), Jump (Str), Profession (Wis), Ride (Dex), Swim (Str) Profession Listen Sense_Motive Survival

Class Features

All of the following are class features of the Determination .

Weapon and Armor Proficiency: There proficient in All Types Of Armor and can use any weapon


Strength of Will (Ex): This feature grants the Determination character a +2 bonus to Will checks, reflecting their unwavering resolve and mental fortitude.


Refuse (Su): Once per day at 5th Level, when the Determination character's hit points reach 0 or less, they automatically return to 1 hit point. At level 10, this ability can be used twice per day, at level 15 This Ability Can Be Used Three Times Per Day, At Level 20 This Can Be Used 4 Times Per Day.


<-Reset-> (Su): Once per Week at 1st level, 2 Times per Week at 5th, and 3 times per Week at 10nth, 4 times per week at 15th level, and 5 times per week at 20th level. when you die, instead of dying after the encounter is over, you come back with 1 hit point.


Enduring Spirit (Ex): at 5th Level The character gains temporary hit points equal to their Will Save at the start of each encounter. These temporary hit points last until the end of the encounter.


Fortified Spirit (Su): At 6th level, the character's determination Allows Them To Add Half There Will Save Rounded Down To There ac As a Passive However This Passive Cannot Stack With Armor


Indomitable Resilience (Su): At 7th level, the character gains bonus hit points equal to their Will save modifier.


Determination Weapon Manifestation (Ex): Starting at 3rd level, the Determination character can manifest a weapon made of pure determination, channeling their unwavering resolve into a tangible form of offense. They can choose between a Determination Knife or a Determination Sword. The Determination Knife lasts for 3 minutes and deals 1d6 piercing damage. The Determination Sword lasts for 2 minutes and deals 1d8 slashing damage. The character can maintain concentration to sustain the manifestation, and they can dismiss it as a bonus action.


Vengeance (Su): Starting at 12th level, whenever the Determination character dies in an encounter and uses the "Reset" ability to return to 1 hit point, they gain a +3 bonus to all attack rolls, saving throws, and skill checks made against the opponent that delivered the killing blow. This bonus lasts until the end of the encounter and stacks each time the character is resurrected by the "Reset" ability during the same encounter.


Soul Resonance (Ex): Starting at 13th level, the Determination character gains the ability to resonate with the essence of other souls, drawing upon their unique powers to enhance their own determination. At 13th, 15th, 17th, and 19th level, the character can choose one ability from any of the other seven souls: Integrity (Blue), Perseverance (Purple), Patience (Cyan), Kindness (Green), Justice (Yellow), Bravery (Orange), and Hate (Black), up to a maximum level of 3. This ability becomes a permanent part of the Determination character's repertoire, reflecting their mastery over various aspects of determination and resilience.









<-extraordinary class feature-> (Ex): <-class feature game rule information->

<-psi-like class feature-> (Ps): <-class feature game rule information->

<-spell-like class feature-> (Sp): <-class feature game rule information->

<-supernatural class feature-> (Su): <-class feature game rule information->

<-class feature->: <-class feature game rule information->

<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Epic Determination

Table: The Epic <-class name->
Hit Die: d<-Die size for Hit Die->
LevelSpecial
21st<-any improvements to class features gained at this level, including any bonus feats->
22nd<-any improvements to class features gained at this level, including any bonus feats->
23rd<-any improvements to class features gained at this level, including any bonus feats->
24th<-any improvements to class features gained at this level, including any bonus feats->
25th<-any improvements to class features gained at this level, including any bonus feats->
26th<-any improvements to class features gained at this level, including any bonus feats->
27th<-any improvements to class features gained at this level, including any bonus feats->
28th<-any improvements to class features gained at this level, including any bonus feats->
29th<-any improvements to class features gained at this level, including any bonus feats->
30th<-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic Determination gains a bonus feat (Any Bonus Feat Your Able To Use) every 1 levels after 20th.

Epic Determination Bonus Feat List: Any.

Any Determination Starting Package

Weapons: Stick

Skill Selection: Pick a number of skills equal to 4 + Wis modifier.

SkillRanksAbilityArmor
Check
Penalty
Profession4Wis
Listen4Wis
Heal4Wis
Sense Motive4Wis
Survival4Wis

Feat: <-1st-level feat selection->.

Bonus Feats: 3 bonus feats of their choice that they are able to use at that level.

Gear: Stick, 5ft Roll of bandages

Gold: 100 Gp

Campaign Information

Playing a Determination

Religion: The approach of the Determination class towards religion can indeed vary greatly based on their individual races, as their determination is considered an intrinsic aspect of their soul rather than being tied to any particular deity or religious doctrine.

Other Classes: Determination characters are often viewed as stalwart allies and inspiring figures

Combat: In combat, the Determination character serves as a frontline fighter and resilient defender, inspiring allies, enduring attacks, and leading with unwavering resolve and perseverance.

Advancement: Typical advancement options for Determination characters include enhancing combat abilities with fighter or barbarian multiclassing, bolstering resilience with paladin or cleric levels, or delving into tactical versatility with rogue or ranger training.

Determination in the World

<-Through the strength of will, even the impossible becomes achievable.->
—<-Frisk->, <-Human-> <-Determination->

Determination characters stand as beacons of resilience and fortitude, embodying the essence of unwavering resolve amidst adversity, often leading and inspiring others through their sheer determination.

Daily Life: Determination characters often face challenges head-on, striving to overcome obstacles with unyielding resolve, inspiring others, and never backing down from a worthy cause.

Notables: Notable NPCs of the Determination class include Frisk, the determined human who navigates the Underground with courage; Kris, the resilient human who faces dark mysteries in the world of monsters; and Undyne, the indomitable fish-like warrior renowned for her unwavering spirit.

Organizations: Characters of the Determination class often congregate and assemble spontaneously, drawn together by shared challenges or common goals.

NPC Reactions: NPCs often react with admiration and respect towards PCs of the Determination class, recognizing their unwavering resolve and indomitable spirit.

Determination Lore

Characters with ranks in Knowledge (History) can research Determination to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DCResult
5Users With The Determination Soul Are Naturally More Determined (Figures -w-)
10Determination characters are known for their unwavering resolve and indomitable spirit, often displaying extraordinary feats of courage and perseverance.
15The origins of Determination abilities are shrouded in mystery, with some scholars attributing them to innate soul traits or unique training regimens that cultivate mental fortitude.
20Determination characters possess a remarkable ability to overcome adversity, often defying conventional limits and achieving feats that seem impossible to others. Their strength of will enables them to endure hardships and inspire those around them.

Determination in the Game

Determination characters serve as resilient frontline fighters and inspirational leaders, both as player characters (PCs) and non-player characters (NPCs). In combat, they excel as tanks, absorbing damage and protecting allies, while outside combat, they provide guidance and offer challenges that test the PCs' resolve.

Adaptation: Adaptation: Variant conceptions of this class could include a fusion with justice, resulting in a vengeance archetype. This hybrid character embodies both determination and a sense of righteousness, seeking retribution against those who wrong others while displaying unwavering resolve in pursuit of justice.

Sample Encounter: DMs can place NPCs of the Determination class in various scenarios throughout the game world. They might encounter a Determination NPC leading a group of adventurers on a quest, serving as a mentor to the party, or appearing as a formidable opponent in a challenging encounter.


EL <8>: The party encounters a Determination NPC named Rynn, a seasoned warrior driven by unyielding resolve. Rynn wields a battle-worn sword and shield, bearing scars from past battles. His eyes burn with determination as he stands firm against the encroaching threat.

Rynn, Determined Warrior (CR 8) Medium humanoid (human), neutral

Armor Class: 18 (plate armor) Hit Points: 110 (15d8 + 45) Speed: 30 ft.

STR DEX CON INT WIS CHA 16 (+3) 12 (+1) 16 (+3) 10 (+0) 14 (+2) 10 (+0) Saving Throws: Str +6, Con +6, Wis +5 Skills: Athletics +6, Perception +5 Senses: Passive Perception 15 Languages: Common Challenge: 8 (3,900 XP)

Traits:

Indomitable Will: Rynn has advantage on saving throws against being charmed or frightened. Refuse: Once per day, when Rynn's hit points reach 0 or less, he automatically returns to 1 hit point. Actions:

Multiattack: Rynn makes two melee attacks with his longsword. Longsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage.





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