Critical Rejuvenator (5e Feat)
Critical Rejuvenator
Prerequisites: The ability to cast at least one healing spell or feature
Due to your mastery of healing magic, sometimes even your skills at healing surprise you.
- You add a +1 bonus to all spells you cast that restore hit points.
- Whenever you cast a healing spell, roll a d20. On a 19 or 20, you add another die to the total amount of hit points regained.
Back to Main Page → 5e Homebrew → Feats
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.