Courier (5e Fallout Supplement)

Courier

Medium humanoid (any race), any alignment


Armor Class 12
Hit Points 16 (3d8 + 3)
Speed 40 ft.


STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 11 (+0) 13 (+1) 11 (+0)

Skills Nature +4, Perception +5, Stealth +6, Survival +5
Senses passive Perception 15
Languages Common
Challenge 2 (450 XP)


Keen Hearing and Sight. The courier has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Rad Pool. Couriers have a rad pool of 25 points.

ACTIONS

Multiattack. The courier makes two ranged attacks.

Recharger Rifle. Ranged Weapon Attack: +4 to hit, range 150/200 ft., one target. Hit: 10 (3d4 + 2) Energy damage.

7.62mm Rifle. Ranged Weapon Attack: +4 to hit, range 65/700 ft., one target. Hit: 12 (4d4 + 2) Ballistic damage. Must be reloaded as an action after 20 shots.


Among farmers and water merchants when it comes to valuable services in the wasteland, couriers are entrusted with the task of transporting packages of varying value across vast stretches of land, often alone.

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