Bully (5e Creature)

Bully

Medium humanoid (any race), any evil alignment


Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 11 (+0) 8 (-1) 9 (-1) 12 (+1)

Skills Intimidation +3
Proficiency Bonus +2
Senses passive Perception 9
Languages any one language (usually Common)
Challenge 1/8 (25 XP)


Gang Tactics. The bully gains a +1 bonus to all ability checks, attack rolls, and saving throws for every ally it can see and hear within 30 feet of it that isn't incapacitated (maximum bonus of +5).

ACTIONS

Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Sling. Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Insult. The bully lashes out at a creature it can see within 60 feet of it with a string of insults. If the target can hear, it must succeed on a DC 11 Wisdom saving throw or subtract 1d4 from any ability check or attack roll it makes before the end of its next turn. If the saving throw fails by 5 or more, the target is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the condition on a success.

BONUS ACTIONS

Shove. The bully makes a shove attempt. If the check succeeds by 5 or more, the bully can knock a creature prone and push the creature 5 feet simultaneously.


Just a garden variety street thug. In terms of game mechanics, it is a little stronger than a commoner. Bullies usually hang out in groups to hassle particularly vulnerable individuals. However, they are weak at their core and will run if an opponent puts up a difficult fight or appears openly more powerful than them.

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