Shedinja (Pokémon)/Generation VIII learnset

← Shedinja Shedinja

Shedinja is available in Sword and Shield and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Shadow Claw Ghost Physical 07070 100100% 15
011 Grudge Ghost Status 0000 00——% 5
011 Mud-Slap Ground Special 02020 100100% 10
011 Metal Claw Steel Physical 05050 09595% 35
011 Dig Ground Physical 08080 100100% 10
011 Scratch Normal Physical 04040 100100% 35
011 Sand Attack Ground Status 0000 100100% 15
011 Harden Normal Status 0000 00——% 30
011 False Swipe Normal Physical 04040 100100% 40
1515 Confuse Ray Ghost Status 0000 100100% 10
2323 Absorb Grass Special 02020 100100% 25
2929 Shadow Sneak Ghost Physical 04040 100100% 30
3636 Fury Swipes Normal Physical 01818 08080% 15
4343 Mind Reader Normal Status 0000 00——% 5
5050 Shadow Ball Ghost Special 08080 100100% 15
5757 Spite Ghost Status 0000 100100% 10
6464 Phantom Force Ghost Physical 09090 100100% 10
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an Evolution of Shedinja
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM11
TM11 Solar Beam Grass Special 120120 100}}100% 10
TM15
TM15 Dig Ground Physical 08080 100}}100% 10
TM21
TM21 Rest Psychic Status 0000 00—}}—% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 00—}}—% 10
TM28
TM28 Giga Drain Grass Special 07575 100}}100% 10
TM32
TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM34
TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM38
TM38 Will-O-Wisp Fire Status 0000 085}}85% 15
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM65
TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM77
TM77 Hex Ghost Special 06565 100}}100% 10
TM86
TM86 Phantom Force Ghost Physical 09090 100}}100% 10
TM94
TM94 False Swipe Normal Physical 04040 100}}100% 40
TR12
TR12 Agility Psychic Status 0000 00—}}—% 30
TR18
TR18 Leech Life Bug Physical 08080 100}}100% 10
TR20
TR20 Substitute Normal Status 0000 00—}}—% 10
TR26
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR33
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR38
TR38 Trick Psychic Status 0000 100}}100% 10
TR60
TR60 X-Scissor Bug Physical 08080 100}}100% 15
TR61
TR61 Bug Buzz Bug Special 09090 100}}100% 10
TR83
TR83 Ally Switch Psychic Status 0000 00—}}—% 15
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an Evolution of Shedinja
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM11
TM11 Sunny Day Fire Status 0000 —}}—% 5
TM15
TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17
TM17 Protect Normal Status 0000 —}}—% 10
TM19
TM19 Giga Drain Grass Special 07575 100}}100% 10
TM22
TM22 Solar Beam Grass Special 120120 100}}100% 10
TM28
TM28 Dig Ground Physical 08080 100}}100% 10
TM30
TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32
TM32 Double Team Normal Status 0000 —}}—% 15
TM37
TM37 Sandstorm Rock Status 0000 —}}—% 10
TM40
TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TM42
TM42 Facade Normal Physical 07070 100}}100% 20
TM44
TM44 Rest Psychic Status 0000 —}}—% 10
TM46
TM46 Thief Dark Physical 06060 100}}100% 25
TM54
TM54 False Swipe Normal Physical 04040 100}}100% 40
TM58
TM58 Endure Normal Status 0000 —}}—% 10
TM61
TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM62
TM62 Bug Buzz Bug Special 09090 100}}100% 10
TM65
TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM68
TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM70
TM70 Flash Normal Status 0000 100}}100% 20
TM81
TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM82
TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM85
TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87
TM87 Swagger Normal Status 0000 085}}85% 15
TM90
TM90 Substitute Normal Status 0000 —}}—% 10
TM93
TM93 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an Evolution of Shedinja
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Caterpie
Butterfree
Pinsir
Shuckle
Ninjask
Combee
Skorupi
Drapion
Venipede
Whirlipede
Scolipede
Dwebble
Crustle
Joltik
Galvantula
Durant
Larvesta
Volcarona
Grubbin
Charjabug
Vikavolt
Dewpider
Araquanid
Golisopod
Sizzlipede
Centiskorch
Bug Bite Bug Physical 60 100% 20
Shelmet
Accelgor
Final Gambit Fighting Special 100% 5
Dwebble
Crustle
Karrablast
Escavalier
Flail Normal Physical 100% 15
Butterfree
Combee
Volcarona
Gust Flying Special 40 100% 35
Skorupi
Drapion
Night Slash Dark Physical 70 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Shedinja in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Shedinja in that game.
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an Evolution of Shedinja
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
CaterpieButterfreeWeedleBeedrillPinsirAriadosPinecoForretressShuckleWurmpleBeautiflyDustoxNinjaskKricketotKricketuneBurmyMothimCombeeSkorupiDrapionYanmega
Bug Bite Bug Physical 60 100% 20
NincadaNinjask
Final Gambit^ Fighting Special 100% 5
ParasParasectTrapinchVibravaFlygon
Flail* Normal Physical 100% 15
ButterfreeVenomothYanmaYanmegaBeautiflyDustoxMasquerainMothimCombee
Gust Flying Special 40 100% 35
KricketuneSkorupiDrapionYanmegaGliscor
Night Slash Dark Physical 70 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Shedinja in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Shedinja in that game.
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an Evolution of Shedinja
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Poltergeist Ghost Physical 110 90% 5
Sw Sh EP BD SP Skitter Smack Bug Physical 70 90% 10
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an Evolution of Shedinja
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior Evolution

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an Evolution of Shedinja
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
III IV V VI VII Baton Pass Normal Status 0000 00—}}—% 40
III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
III IV V VI VII Confide Normal Status 0000 00—}}—% 20
III IV V VI VII Cut Normal Physical 05050 095}}95% 30
III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
III IV V VI VII Feint Attack × Dark Physical 06060 00—}}—% 20
III IV V VI VII Flash × Normal Status 0000 100}}100% 20
III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
III IV V VI VII Fury Cutter Bug Physical 04040 095}}95% 20
III IV V VI VII Heal Block × Psychic Status 0000 100}}100% 15
III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
III IV V VI VII Hone Claws Dark Status 0000 00—}}—% 15
III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
III IV V VI VII Nightmare × Ghost Status 0000 100}}100% 15
III IV V VI VII Return × Normal Physical 0000 100}}100% 20
III IV V VI VII Screech Normal Status 0000 085}}85% 40
III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
III IV V VI VII Silver Wind × Bug Special 06060 100}}100% 5
III IV V VI VII Slash Normal Physical 07070 100}}100% 20
III IV V VI VII String Shot Bug Status 0000 095}}95% 40
III IV V VI VII Struggle Bug Bug Special 05050 100}}100% 20
III IV V VI VII Sucker Punch Dark Physical 07070 100}}100% 5
III IV V VI VII Swagger Normal Status 0000 085}}85% 15
III IV V VI VII Swords Dance Normal Status 0000 00—}}—% 20
III IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
III IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an Evolution of Shedinja
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations