Like Panic Parade, it features wild Pokémon that can be caught and used for a set period of time with the only difference being that the caught Pokémon temporarily replaces the playable Pokémon the player started the battle with before disappearing. Each Pokémon has set moves for battle.
Upon defeat, it will travel to the enemy goal zone, attacking all enemies along the way, leaving the goal defenseless for 20 seconds, also scoring 20 points immediately.
Has the user cause a tremendous explosion, dealing damage to opposing Pokémon in the area of effect and leaving them unable to act. The user loses all of its HP when the explosion occurs.
Has the user shoot an icy-cold beam of energy, dealing damage to opposing Pokémon hit by the beam and decreasing their movement speed. If this move hits a goal zone, it makes that goal zone defenseless.
Has the user fire an electric blast like a cannon, dealing damage to opposing Pokémon hit by the blast and decreasing their movement speed. If this move hits a goal zone, it makes that goal zone defenseless.
Has the user fire a powerful beam, dealing damage to opposing Pokémon hit by the beam and decreasing their movement speed. If this move hits a goal zone, it makes that goal zone defenseless.
Trivia
Some moves for some of the catchable Pokémon appear to be miscategorized:
Drednaw's Hydro Pump is categorized as a Dash move despite the move not giving Drednaw any mobility.
Articuno's Hail is categorized as a Ranged move despite being an area of effect move.
Zapdos' Thunder is categorized as a Ranged move despite being an area of effect move.
Zapdos' Zap Cannon is categorized as an Area move despite not involving an area of effect.
Regigigas' Hyper Beam is categorized as an Area move despite not involving an area of effect.