Catch 'Em Mode (UNITE)

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Gameplay of Catch 'Em in Mer Stadium

Catch 'Em Mode is a battle mode in Pokémon UNITE. It is set in Mer Stadium at sunset.

Like Panic Parade, it features wild Pokémon that can be caught and used for a set period of time with the only difference being that the caught Pokémon temporarily replaces the playable Pokémon the player started the battle with before disappearing. Each Pokémon has set moves for battle.

Layout

Gameplay

Pokémon

Regular Pokémon

Pokémon Aeos Energy Evolution Spawn Respawn Attack Behavior Buffs
Rotom
30 Aeos Energy Doesn't Evolve Ranged It will attack when provoked. Upon defeat, it will travel to the enemy goal zone, attacking all enemies along the way, leaving the goal defenseless for 20 seconds, also scoring 20 points immediately.
Aipom
2 Aeos Energy Evolves into Ambipom Melee Attacks when provoked
Ambipom
5 Aeos Energy Evolves from Aipom 4:40 Melee Attacks when provoked

Catchable Pokémon

Pokémon Aeos Energy Spawn Time Respawn Time Behavior Moves
Electrode
15 Aeos Energy, 20 Aeos Energy (Final Stretch) 30 seconds Once attacked it will start to explode within a few seconds
Explosion
だいばくはつ
Giant Explosion
Cooldown: 30 seconds
N/A Description
Has the user cause a tremendous explosion, dealing damage to opposing Pokémon in the area of effect and leaving them unable to act. The user loses all of its HP when the explosion occurs.
Discharge
ほうでん
Electrical Discharge
Cooldown: 4.8 seconds
 Area Description
Has the user release an electrical discharge, dealing damage to nearby opposing Pokémon and decreasing their movement speed.
Araquanid
10 Aeos Energy, 20 Aeos Energy (Final Stretch) 30 seconds It will attack when provoked, spawning Dewpider to its aid
Hydro Pump
ハイドロポンプ
Hydro Pump
Cooldown: 4.5 seconds
 Ranged Description
Has the user attack with a shot of water, dealing damage to opposing Pokémon it hits and shoving them.
Lunge
とびかかる
Lunge
Cooldown: 6.8 seconds
 Sure Hit Description
Has the user lunge at an opposing Pokémon, dealing damage to it.
Tauros
4 Aeos Energy, 9 Aeos Energy (Final Stretch) 60 seconds Attacks when provoked
Bulldoze
じならし
Ground Levelling
Cooldown: 4.3 seconds
 Area Description
Has the user stomp down on the ground, dealing damage to opposing Pokémon in the area of effect and throwing them.
Giga Impact
ギガインパクト
Giga Impact
Cooldown: 6.7 seconds
 Dash Description
Has the user charge forward, dealing damage to opposing Pokémon in its path and shoving them.
Ludicolo
4 Aeos Energy, 9 Aeos Energy (Final Stretch) 60 seconds Attacks when provoked
Water Gun
みずでっぽう
Water Gun
Cooldown: 7.6 seconds
 Ranged Description
Has the user attack with a shot of water, dealing damage to opposing Pokémon it hits and shoving them.
Giga Drain
ギガドレイン
Giga Drain
Cooldown: 4.8 seconds
 Recovery Description
Has the user drain HP from opposing Pokémon in the area of effect, dealing damage to them and restoring the user's HP when it hits.
Drednaw
15 Aeos Energy 4:40 45 seconds (Alternating with Avalugg) Attacks when provoked
Hydro Pump
ハイドロポンプ
Hydro Pump
Cooldown: 4.9 seconds
 Dash Description
Has the user attack with a shot of water, dealing damage to the opposing Pokémon it hits and shoving them.
Stomping Tantrum
じだんだ
Stomping Tantrum
Cooldown: 7.2 seconds
 Area Description
Has the user stomp down on the ground with its front legs, dealing damage to opposing Pokémon in the area of effect and throwing them.
Avalugg
15 Aeos Energy 45 seconds after Drednaw's defeat 45 seconds (Alternating with Drednaw) Attacks when provoked
Iron Defense
てっぺき
Iron Wall
Cooldown: 12 seconds
 Buff Description
Has the user harden its body's surface like iron, greatly increases its Defense and Sp. Def.
Ice Beam
れいとうビーム
Freezing Beam
Cooldown: 6.8 seconds
 Ranged Description
Has the user shoot an icy-cold beam of energy, dealing damage to opposing Pokémon hit by the beam and decreasing their movement speed.
Articuno
30 Aeos Energy, 40 Aeos Energy (Final Srtetch) 60 seconds Atttacks when provoked. It will regain health if not attacked
Hail
あられ
Hail
Cooldown: 7.2 seconds
 Ranged Description
Has the user summon a hailstorm around itself, dealing damage to opposing Pokémon in the area of effect.
Ice Beam
れいとうビーム
Freezing Beam
Cooldown: 8.1 seconds
 Ranged Description
Has the user shoot an icy-cold beam of energy, dealing damage to opposing Pokémon hit by the beam and decreasing their movement speed. If this move hits a goal zone, it makes that goal zone defenseless.
Zapdos
30 Aeos Energy, 40 Aeos Energy (Final Stretch) 60 seconds Attacks when provoked. It will regain health if not attacked. It wil not spawn once Regigigas has made its appearance.
Thunder
かみなり
Lightning
Cooldown: 5.4 seconds
 Ranged Description
Has the user drop wicked thunderbolts around itself, dealing damage to opposing Pokémon in the area of effect.
Zap Cannon
でんじほう
Electromagnetic Cannon
Cooldown: 8.1 seconds
 Area Description
Has the user fire an electric blast like a cannon, dealing damage to opposing Pokémon hit by the blast and decreasing their movement speed. If this move hits a goal zone, it makes that goal zone defenseless.
Regigigas
30 Aeos Energy, 40 Aeos Energy (Final Stretch) 1:30 Only appears once Attacks when provoked
Bulldoze
じならし
Ground Levelling
Cooldown: 7.2 seconds
 Area Description
Has the user stomp down hard on the ground with its sturdy legs, dealing damage to opposing Pokémon in the area of effect and throwing them.
Hyper Beam
はかいこうせん
Destruction Beam
Cooldown: 8.1 seconds
 Area Description
Has the user fire a powerful beam, dealing damage to opposing Pokémon hit by the beam and decreasing their movement speed. If this move hits a goal zone, it makes that goal zone defenseless.

Trivia

  • Some moves for some of the catchable Pokémon appear to be miscategorized:
    • Drednaw's Hydro Pump is categorized as a Dash move despite the move not giving Drednaw any mobility.
    • Articuno's Hail is categorized as a Ranged move despite being an area of effect move.
    • Zapdos' Thunder is categorized as a Ranged move despite being an area of effect move.
    • Zapdos' Zap Cannon is categorized as an Area move despite not involving an area of effect.
    • Regigigas' Hyper Beam is categorized as an Area move despite not involving an area of effect.